Sorry I have not given you an agenda so far. I took Jame's literally with wanting to desperately get someone involved in the programming and got lost in that. misterwu gave me the idea to focus on what we know. So I saw what you wrote about mobility versus defense. Could you define them more?
I could not tell if they were both meant to be treated as a form of dodge, or if perhaps mobility was the dodge stat, and defense was more of a damage reduction stat. I like the idea, as certainly tanks would be a lot bulkier and more resistant than a helicopter, but at the same time a helicopter is a lot tougher to aim at. But if we incorporated the main goal of destroying or taking over lands, how badly would this effect the meta-game of a standing army of tanks and or helicopters protecting the land you currently own? Mobility comes down to luck, but defense if I'm interpretting it correctly could easily lock down the opponent if he is not prepared.
So just post your thoughts on the forum, and than in the agenda statement I guess copy/paste it or link to the post. : )
Owner: Pvt Sam Finn
Research: 2.00 Productivity: 4.00 Project: Century of War Role: Game Designer Status: Canceled Term: Requestable: False Public: False Grabable: False Updated: 12/4/2013 4:24:00 PM Created: 11/6/2013 3:53:00 PM