uploaded the current project to TFS. since this is a vs2010 project had to copy it over to the 2013 folder i setup, let me know if something did not transfer correctly or does not build correctly in vs 2010.
Incorporated loading a sprite thru the model viewer control. Upon testing found a bug that makes the model transparent after a sprite is loaded. This has to do with the way render states are handled between textures and models. Will work on fixing this bug tonight
Changed the height of the window so it drops to middle of the game screen.
added a command history, using the up arrow will display the last issued commands, the down arrow will display the first issued commands.
if the user issues multiple commands the window will scroll down to the current position with out going out of bounds of the window.
Found the following bugs
if a clear command is issued an extra command prompt character will stay on the screen.
if the user issues multiple commands and forces a scroll down command and then a clear command is issue the command prompt will display two position above the window. User has to issue a few commands before the promot will display again
updated variables to point to the globalvariables class where appropriate. Left the local variables commented out for now in case we need to see how they were used. There should only be a few variables being duplicated at the moment between the Global Variables and Initialize Component Class.
Hello, My name is Jeremy Howard. A little background about myself. I graduated from Washburn University with a degree in Computer Science. Since that time i have worked on a help desk, as a supervisor, as a programmer, currently I am working as a database administrator for the state of kansas.
As far as my game development skills, i have been working on 3d modeling with 3ds max, texturing with photoshop. Learning the UDK enivorment and writing storylines. I have been doing all of this for a little over a year. If anyone has any questions please feel free to ask.