Review the Screen Abstract Hierarchy chart. Abstracts that overlap inherent from the abstract above it. These abstracts allow us to a way to apply consistent styling/coding and house code that is being reused across several SyncScript classes. Note: The Story screen should have been include as part of the ConsoleScreenAbstract group.
Set all the screens in the Options, Leader Board, Pilot Skill, and Firmware screens to inherent from ConsoleScreensAbstract.
The Store, Hosting, Queue, and Bay screens should inherent from their own abstracts.
Use the UI controls from Package.InterfaceManager.Model instead of SiliconStudio.Paradox.UI.Controls or SiliconStudio.Paradox.UI.Panels.
Use the TextButtonControl instead for CreateButton() method for buttons.
Make sure ConsoleNavigationLogic is handling button navigation for the console screen group.
Make sure all button function.
Owner: Cpl Nick Cordova
Research: 0.00 Productivity: 3.00 Project: The Last Stand Role: Game Programmer Status: Completed Term: Official Release Requestable: False Public: False Grabable: False Updated: 7/3/2017 3:23:56 PM Created: 10/4/2015 2:47:08 AM