We need to modify the classes that are responsible for the AI for EnemyHealth, and TeamHealth to correct a couple bugs. They need to have an extra layer of inheritance.
create a new script for enemies and team mates to store thier health and stat values.
inherit the values from a 'new EnemyHealth()' or 'new TeamHealth()'
This should correct the AI bug where the enemies all die when one takes damage.
Owner: Pvt Christopher Overton
Research: 0.00 Productivity: 3.93 Project: The Last Stand Role: Game Programmer Status: Completed Term: Official Release Requestable: False Public: False Grabable: True Updated: 6/21/2017 10:18:09 AM Created: 6/7/2016 1:14:28 PM